Derek Stewart | Gameplay Animation Reel 2026

A collection of my gameplay animation work spanning a variety of characters, creatures, and gameplay systems across multiple shipped titles.

From locomotion and combat to executions, special abilities, and first-person interactions, I've always enjoyed finding ways to give characters a distinct personality while keeping gameplay responsive, readable, and fun.

My work includes hand-keyed animation, motion capture refinement, and close collaboration with designers and developers to bring these performances into the game.